ClouBot's CREO Module Redefining Language Education
  • Category – Ed-tech
  • Employees – 50+
  • Backend – node(graphql)
  • Location – South Korea
  • Frontend – React Native
  • Tools – VS code, X-Code, Android Studio, GitHub
About Client
Revolutionizing Language Education with ClouBot

ClouBot is to revolutionize language education by providing innovative Interactive Learning Solutions. These solutions empower teachers to take on a significant role in the classroom, fostering engaging and adaptive learning experiences for students. Through continuous research and development, ClouBot aims to transform the way languages are taught and learned.

Requirement
Building an Engaging English Learning Platform

They wanted to build an Ed-Tech platform where students of South Korea from KG-12th can learn english. Incorporate gamification elements such as points, badges, levels, and leaderboards to make learning English engaging and motivating for students. Design modules for teachers to create and administer fun tests, provide marks and remarks, and assign points to students.

What we built for them
Innovative Ed-Tech Platform for English Learning

We developed an innovative Ed-Tech platform tailored to meet the English language learning needs of South Korean students from kindergarten to 12th grade. The platform seamlessly integrates gamification and interactive features to make learning enjoyable and motivating.

Key Features
Gamified and Interactive English Learning
  • Comprehensive English Curriculum:

    Aligned with South Korean educational standards, covering all language skills – listening, speaking, reading, and writing.

  • Teacher Modules:

    Created modules for teachers to design and administer fun tests, provide feedback, and track student progress.

  • Gamification Elements:

    Implemented points, badges, levels, and leaderboards to engage students and make learning English fun and rewarding.

  • Personalized Learning Paths:

    Customized learning paths for each student based on their proficiency level and learning pace.

  • Interactive Learning Activities:

    Developed interactive quizzes, simulations, and exercises to reinforce language concepts and enhance understanding.

  • Real-time Progress Tracking:

    Allows students and teachers to monitor progress in real-time, providing insights for targeted interventions and support.

Outcome
Transforming English Education with Gamification and AI

Our Ed-Tech platform successfully addresses the challenge of making English language learning engaging and effective for South Korean students. By incorporating gamification, interactivity, and personalized learning features, we have created an environment where students are motivated to learn while having fun. The inclusion of teacher modules empowers educators to facilitate learning effectively, ensuring a holistic and enriching educational experience.